Map and Recon of Command Decisions Wargames Center in Taylorsville, NC. Home of the Fulda Gap Megagame.
- Created by David "S1TH" Atkins, Captain, 42nd Legion -
- Photos courtesy of Jason "PerfectDark" Reese, 42nd Legion -
- Field layout as described by David C. Thompson, Captain, Team Capitol Offense -
All of my directions here will be as if looking at the map in 2d with Bravo at the top and Apache at the bottom
I'll basically refer to the field as a cross but with the top being North. The west branch of the cross is considerably larger and longer than the east branch. The North branch is largely open terrain (even much of the woods here is thinner). The south branch is steep and uphill when coming from just about any direction. The east branch is tight and includes Sim City. The epicenter of the cross contains some of the most hotly contested land on the field as it is generally a fulcrum from which assaults to any of the four branches are launched.
Click on a section of the map for its description
North Branch - contains Forts Bravo, Luke and Rex. All of these bases except for part of Luke are in open terrain. Rex is in the center of the open field and is very hard to attack because there is no cover. the outer perimeter of the base is waist deep trenches with a tower on the eastern flank. the inner perimeter of the base includes some stand up bunkers and a few foxholes reinforced with sandbags and roofs. immedately to the south of Rex, and circumventing the entire southern line from east to west is a trail that connects to Sim City, Firebase Alpha, and Ambush Alley (more on all that later). This trail is generally a staging point for assaults, but is dangerous if the enemy is both in Rex and in the southern quadrant of the field as an attacking team will be pinched in.
Bravo is directly north of Rex - you cross a gentle valley and come up a strategically useful hill to the front of Bravo. it has a relatively strong outer perimeter with trenches and bunkers and a hooch in the center. The back and western flank of Bravo are excellent staging points for assaults as you have dense wood cover and tall grass to mask your approach. Below Bravo to the NW is a dead zone. A creek bisects the Northern branch from the Western Branch and is a strategic highway. Luke is really just a series of small bunker forts and barricades on the western side of Bravo. It helps as an outpost 1st line of defense against seiges on Bravo. North Pictures
TopThe western flank is a series of small hooches, straw "villages" and bases on a steep slope. open terrain via a powerline bisects the western flank. to the northern side, is Bentree, which is a small base that is off the beaten path. it is surrounded by 2 main trails that give access to the open powerline trail at different elevations. on the southern side of the powerlines are bases Holiday Inn and Fort Duckett. There are also a series of small hooches throughout this terrain. This used to be very dense underbrush that allowed small groups to move with impunity, but that has been, um, removed (thanks a lot Merv). so now it is open enough to see offensives mounting between Duckett and Holiday. there are trails both above and below both Holiday and Duckett that can be accessed from teh power lines. Above Duckett is a dead zone. Both Holiday and Duckett are small, outpost style forts with stacket tires marking the outer perimeter and an internal hooch in each base.
Moving west to east from these bases is a steep drop off that leads to the bisecting creek i referenced earlier as well as Ambush Alley across the creek. Ambush Alley is less of a base and more of a general area marked with small bunkers. the creek combined with AA makes it a strategic location moving in every direction however. West Pictures
TopStill heading west to east, you move up another medium grade hill that leads to what is often the focal point of many attacks and staging grounds, Firebase Alpha. This is a great base that has 2 zones of defense on the perimeter - deep trenches with hooches on each corner except the NE, which is open (outer perimeter). Inner perimeter is another circle of trenches. bridges connect the two zones but they are excellent defensive positions. inside of the inner zone on the east side is an underground bunker. Over this bunker is a no-longer-legal-to-climb tower which used to be a blast (FERG - GET THIS THING LEGAL AGAIN!!) to snipe people from. the Eastern side of the base is med-dense woods, the south is one of the main trails of the field and very dense marsh-like terrain. the western flank is steep, which provides a terrain ability to move up to the base, but the woods are sparse - a few snipers on the trail at the top of the hill prevent most attackers from reaching the outer perimeter. The soft spots of the base are in the NW and NE corners as well as attacks from the low ground on the SE - any one of these areas with a good enough team can wreak havoc on defenses...once they make it to the outer perimeter trenches, it gets really nasty (and FUN) really quick. Also because of its central location, Alpha is the staging ground of attacks in all directions. Firebase Alpha Pictures
TopSouth of Alpha there are 2 large highways - one heading to Sim City to the East, one heading south (but up a STEEP hill) to Hamburger Hill. Hamburger has a small trail running to its east, which provides an excellent area to attack from because further east is a steep hill and dense woods for retreating if necessary. there is a strong outpost hooch directly north of the main base, which this trail passes by. the outer perimeter of the base is some dug out fox holes and bunkers. the inner perimeter has a large hooch and a small tower. The eastern side has the continuation of the highway trail that leads to the base of Apache. but behind HH to the SE from the tower is a series of trails that lead to the backside of Apache. Attacks from one direction on Apache seldom succeed - you need distractions and diversification here. A deadzone is located between HH and Apache in the woods pretty much directly south of HH.
Apache is a castle-style fort with a strong outer perimeter wall with towers in each corner. the boundary line on the southern side is too close to allow attackers much room to move, and now the boundary is moved up on the eastern side too...so frontal and western assaults are the best options, but with towers in each corner - artillery REALLY helps to get this base. once you get to the outer wall, it is pretty easy to take the base - but getting to that wall without losing the majority of your attacking force is what is often difficult. A deadzone is located to the NE about 50 yards downhill. South Pictures
TopTo the NE of Apache (i believe Apache is the highest elevation on the field) is a downhill trek to Sim City - one of the funnest bases in the world to attack or defend!! there are several small trails that lead to Sim, along with the highway from Alpha. Sim is a series of mobile homes and a main hooch in the center of the town. on the western perimeter are several small hooches and bunkers protecting from assault from Alpha and Rex.
As you enter Sim from the South, the first trailer you will hit is a non-functional (filled with trash) trailer facing N/S. directly to the East is a trailer facing E/W. In between these two trailers in the center is the main hooch where the flag is. in front (N) of the E/W trailer is a series of 3 trailers facing N/S. that means a total of 4 big trailers that can be stacked with bad-guys. and because the Sim-controlling team usually has their deadzone located right behind the base, it is tough to (a) take the town and hold the town. but the CQB is AWESOME!!!
Each trailer i believe has 2 doors - one on each end as well as numerous windows you can climb through. there is room for snipers underneath the trailers, so be mindful. Attacks coming from the SW corner are the most effective here i have found... East Pictures
There is a ton more info that i can detail, but my hands are freakin tired now. someone else feel free to jump in. hope this helps.
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David C. Thompson Captain, Team Capital Offense Washington, DC
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